—LotR I: 339
Introduction| RACE/CULTURE | AGGRESSIVENESS | MORALE |
| NÚMENÓREANS | ||
| Faithful | +40 | +50 |
| King's Men | +10 | +20 |
| Corsairs of Umbar** | +40 | +50 |
| NORTHMEN | ||
| Horse-lords† | +40 (+20 on foot) | +30 |
| Beijabar | +50 | +40 |
| Woodmen | -10 | +20 |
| Lake/Dalemen | +10 | +20 |
| Rivermen | — | +10 |
| DAEN | +20 | -10 |
| Men of Dorwinion | — | — |
| Hillmen | -10 | +10 |
| DRUGHU | -20 | +50 |
| Befriend | -20 | +20 |
| HARADRIM | — | +10 |
| EASTERLINGS | +40 | -20 |
| Variags | +20 | — |
| LOSSOTH | -20 | +10 |
| BANDITS | -10 | — |
| HOBBITS | -30 | +10 |
| ELVES | ||
| Noldor | +40 | +50 |
| Sindar | +10 | +50 |
| Avari | — | +30 |
| DWARVES | +50 | +70 |
| Umli | — | +30 |
| ORCS | +40 | — |
| Uruk-hai | +60 | +20 |
| TROLLS | +70 | +70 |
| ROLL* | OUTCOME |
| 100 | Throws weapon at opponent and turns to run. |
| 96-99 | Attempts to surrender.** |
| 80-95 | Runs off alone and is unable to regroup with others. |
| 41-79 | Runs off but is able to regroup. |
| 15-40 | Throws weapon and shield to the ground and runs off. Unavailable for later use. |
| 05-14 | Incapacitated with fear. (Treat as though stunned.)† |
| 02-04 | Drops weapon but remains in place, frozen with fear.† |
| 01 | Throws self to the ground and grovels for mercy.† |
| ROLL | OUTCOME |
| 176+ | Absolute Success: Charge! NPCs put 100% of melee into attack. |
| 111-175 | Success: NPCs attack, putting 65% of melee into attack. |
| 91-110 | Near Success: NPCs may fire or throw any ready missile weapons. Roll again in two rounds with a +10 bonus for every missile that hits. If already engaged in combat, NPCs put 50% of melee bonus into attack. |
| 76-90 | Partial Success: NPCs hold their ground, but do not initiate attack. If already engaged in combat, NPCs put 75% of melee bonus into defense. |
| 05-75 | Failure: NPCs begin a slow, organized withdrawal from the enemy. If already engaged in combat, no withdrawal takes place, but NPCs put 100% of melee bonus into defense and will not pursue if enemy breaks contact. |
| 25-04 | Absolute Failure: NPCs begin immediate retreat. If already engaged in combat, they attempt to break away to safer ground nearby. |
| 26 > | Blunder: NPCs are routed. Roll on Panic Table |