OTHER HARD-COPY PUBLICATIONS
During its hey-day in the '80s and early '90s, MERP enjoyed much visibility in several gaming magazines. Here is a list of the ones I know about. If you know of others that are not on this list, please e-mail me the appropriate bibliographic references and I will add them.

 

ADVENTURER

Issue 5
  • A Cause of Death - Belfalas

    Issue 8
  • Cocoon - Calenardhon

    Issue 11
  • Darkness over Eriador - Arthedain

     

    ADVENTURERS CLUB

    Issue 8
  • Converting MERP & Fantasy Hero Statistics
  • Iffgûld's Keep - post-TA 2911 Rhudaur. A frost giant from the Misty Mountains has established himself in a ruined castle in the Ettenmoors. The Rangers hire the PCs to deal with him.

    Issue 9
  • The Wolfhounds of the Noldor
  • The Stolen Sword - Arnor. A mission to recover the sword Galagrist for a knight of King Argeleb II.

    Issue 10
  • Eldar Characters
  • Additional Secondary Skills for MERP - New skill list.
  • Elda Characters: Optional MERP Character Expansion Rules - Race descriptions of the Vanyar and Teleri, in addition to new stat generation, secondary skill and background option rules.
  • Utility Spells for Rolemaster and MERP - New spell list.
  • Zirifair's Sorcery - Anórien. An investigation into the Great Plague through the streets of Minas Anor.

    Issue 11
  • Petty Dwarf Characters
  • No Dice
  • The Legend of Zagoth - Rhudaur. A dungeon crawl through a tower in the Trollshaws once inhabited by an evil sorcerer.
  • The Stolen Steed of the Sovereign - FA Rohan. A chase after Snowshade, the personal mount of King Elfwine of Rohan.

    Issue 12
  • Raid on Barluin - Rhudaur/Dunland

     

    ADVENTURES UNLIMITED

    Issue 3
  • A Gift from the West - TA 3018 Misty Mountains. Set in the weeks right before Aragorn arrives with the Hobbits in Rivendell. The party experiences dreams (similar to those of Faramir) of a glimpse of hope out of the west and a light fallen from the sky. After searching for hints they arrive at a spot in the Misty Mountains where a shining meteorite lies. Unfortunately a party of Dwarves, who were there first, claim it as their own. The PCs must find a suitable solution to get the rock to Rivendell (where Elven-smiths will use its light to reforge Aragorn's sword, Narsil), and to satisfy the Dwarves' rightful claim on it.

     

    AMON HEN

    Issue 80
  • Dungeons of Middle-earth - An overview of MERP.

     

    ATMOSPHÈRES

    Issue 2
  • "Convoitises", enquête à la suite d'un vol - TA 1650 Shire
  • La Main d'Argent - "The Silver Hand" SA 1600 Eregion. Set after Celebrimbor's death.

    Issue 4
  • Les Troubles Fêtes

    Issue 6
  • Númenor et l'Akallabêth - "Númenor and the Akallabêth"
  • Les Princes de Vamag - "The Princes of Vamag" On the Cape of Umbar. PCs are sons of Adûnaphel.

    HS2
  • Balrogs
  • Mal et Chaos - "Evil and Chaos"
  • La Fee - "The School of Elven Studies"
  • Conception de Scénarios - "Scenario Ideas"
  • La Journée de l'Enfant - "The Journey of the Child" TA 2583 Arthedain
  • Le Complot - "The Plot" TA 2004 Dol Amroth
  • Mine de Reine - FA setting

     

    AVALON

    Issue 1
  • La Dernière Tour - "The Last Tower" TA 1409 Arnor. An atmosphere of closed door in Arnor, from the perspective of an imminent attack on the fortress of Ang Barad. There are betrayals and a large role for Angmar.

     

    BACKSTAB

    Issue 4
  • Le Joli Moi de Mai - "The Lovely Month of May" TA 1640 Arthedain

    Issue 10
  • La Saison des Amours - "The Cure for Love Affairs"

     

    BÍBORHOLD

    Issue 2/10
  • Beszélgetés Pete Fenlonnal, az I.C.E. eln&oulml;kével - "Interview with Pete Fenlon"

    Issue 2/11
  • Középfölde szerepjáték - "Middle-earth Role Playing Game" A general overview of MERP.

    Issue 3/1
  • Középfölde példaharc - "A Middle-earth Example of Combat" An interpretation of MERP combat rulles.

    Issue 3/3
  • Hajsza a kém után - "Spy-hunt" TA 2950-3015 between Bree-land and Dunland. The PCs are asked by Gandalf to stop a Half-orc spy, who has obtained important information and is on his way to Mordor.

    Issue 3/4
  • Hogyan tervezzünk kalandmodult? - "How should we plan an adventure module?" Provides tips for dungeon design, including monsters, traps, doors. Includes treasure tables, a sample floorplan, and three background story ideas.

    Issue 3/5
  • Emberrablás a hegyekben - "A Kidnapping in the Mountains" late TA southern Misty Mountains. An evil sorcerer who is obsessed with a terrible experiment has abducted some local villagers. The PCs try to find them.

    Issue 3/6
  • Törp-ork háború - "The Dwarf-Orc War" A short description of the Dwarf-Orc wars of TA 2793-2799 with some adventure ideas, NPCs, and a floorplan for a typical Orc-hold.
  • Karaktergenerálás a MERP-ben - "Character generation in MERP" Interpretation and summary of character generation rules.
  • Varázstetovál;lás - "Magic Tattoo" A description of magical tattoos in Middle-earth, their powers, and some sample forms.

    Issue 3/7
  • Sauron papok varázslatai - "Spells for Sauronic Priests" Three spell lists for followers of Sauron, pertaining to the domination of wolves, the Children of Eru, and smokes or fumes used for concealment.
  • Az Ezüst Farkas - "The Silver Wolf" TA 1408 Trollshaws. Reports of a mysterious silver wolf killing travelers on the Great East Road prompt a big reward for would-be hunters. Investigation of the matter leads to the discovery of an evil power threatening Rivendell.

    Issue 3/8
  • A barlangtó titka - "Secret of the Cave-lake" TA 1640 Moria. Dwarven miners stumble upon an underground lake while searching for mithril, but its unknown depths are the sleeping place for a creature of darkness.

    Issue 3/11
  • Fegyverek Középfölderöl - "Weapons for MERP" Description of toothed and studded weapons, mostly used by Orcs and Trolls, along with a Critical ripping table.

     

    BEYOND BREE

    Issue 8/97
  • Tolkien-inspired Games - Overview of the various game-adaptations of Tolkien's world (including role playing).

     

    CASUS BELLI

    Issue 28
  • Les Epées d'Arthedain - "The Swords of Arthedain" TA 1650 Moria

    Issue 34
  • Les Seigneurs du Vent - "The Lords of the Wind" TA 2941 Mirkwood/Misty Mountains

    Issue 46
  • Le Dernier Chant - "The Last Song" TA/FA Lindon. Deals with Beren & Lúthien's last song and tomb.

    Issue 48
  • Le Blanc Messager - "The White Messenger" post-TA 1981 Dunland. PCs rescue a white swan wounded by Dunlendings. To help the swan, players will discover the secret realm of Amroth and Nimrodel, who in return send a rescue party for the swan.
  • Qui Trahit Gagne - "Who Betrays Wins" TA 1409 Tharbad

    Issue 58
  • La Caverne de Cristal - "The Crystal Cavern" pre-TA 2480 near Moria. This scenario deals with a creation of Daeron. The PCs search for Ethuilwen, who has disappeared 200 years ago (she had a musical confrontation with Daeron).

    Issue 63
  • Mauvaise Rencontre - "Ill-meeting" TA Gondor. Berúthiel and her cats return to Gondor.

    Issue 69
  • Comment Jouer dans les Quatre Ages des Terres du Milieu - "How to play in the Four Ages of Middle-earth"

    Issue 72
  • Le Prix des Larmes - "The Price of Tears" Gondor. Set during an epidemic period.

    Issue 76
  • Double Siège - "Double Siege" TA Arthedain

    Issue 82
  • A qui se fier? - "To whom can I speak freely?" post-TA 1350 Arnor. After Rhudaur's disappearance, a few nobles decide to contact Arthedain to reestablish order in part of Rhudaur. But emissaries of Angmar are aware of it, and try to weaken Arthedain. An ideal introduction for MERP new players, instead of the scenario published in 2nd edition.

    Issue 94
  • Une Mission de Routine - "A Routine Mission" TA 1640 Arnor. Intervention of Orcs, and a very strange magician.

    Issue 103
  • Dans la Cage du Loup - "In the Wolf's Cage" TA Gondor

    Issue 107
  • Quand les Wargs Parleront - "When Wargs Speak" TA Arthedain

    Issue 112
  • Sauver l'Arthedain - "To Save Arthedain" TA 1640 Arthedain

    Issue HS6
  • Sur les Traces de Barahir - "On the Trail of Barahir" 1A Beleriand

    Issue HS8
  • La Chasseresse - "The Huntress" pre-TA 1350 Arnor

     

    DRAGON MAGAZINE (France)

    Issue 3
  • Les Hobbits et les Halflings - "Hobbits and Halflings"

    Issue 11
  • Les Nains, un Grand Peuple - "The Dwarves: A Great People"
  • Moria (Légende de Pierre) - "Moria (Legend of Stone)"

    Issue 24
  • Dragons, Rodeurs (Sur les Traces d'Aragorn) - "Dragons, Thieves (On the Trail of Aragorn)")

    Issue 33
  • Les Anneaux de Pouvoir - "The Rings of Power"

    Issue ?
  • Le Langage Secret des Nains - "The Secret Language of the Dwarves"
  • Les Femmes à Barbe - "Bearded Women" About Dwarven women.

     

    DRAGON RADIEUX

    [all issues]
  • Le Grimoire d'Imladris - "Grimoire of Imladris" Role playing aids.

    Issue 6
  • Les Secrets des Runes Eldar : Tengwar, Angerthas - "Secrets of the Eldarin Runes: Tengwar and Angerthas"

    Issue 7
  • Palantíri, Radagast - "Palantíri, Radagast"

    Issue 8
  • Poésie elfique et hobbit, Enigmes de Gollum - "Elven and Hobbit Poetry, Gollum's Riddles"
  • Le Dernier des 7 Nains - "The Last of the Seven Dwarves" Orcs plan to attack an Elven village, and the Elves must find allies to resist them. The only way is to wake up the seventh father of Dwarves (with his people). The Valar and Tom Bombadil are present in this scenario, but they don't do the PCs' job.

    Issue 9
  • Le Signe - "The Sign"

    Issue 10
  • L'histoire de Gollum dans le Seigneur des Anneaux - "Gollum's story in The Lords of the Rings"

    Issue 11
  • Les Aventures de Tom Bombadil - "The Adventures of Tom Bombadil"

    Issue 12
  • Le Silmarillion et la Généalogie - "The Silmarillion and Genealogy"
  • Le Retour d'Arachne - "The Return of the Spider" FA Gondor/Mordor

    Issue 13
  • Les Elfes de Tolkien - "Tolkien's Elves"

    Issue 14
  • Donnez un nom à votre personnage elfe, et comment jouer au Premier Age - "Give a name to your Elven character, and how to play in the First Age."

    Issue 15
  • Angmar: le Roi Sorcier - "Angmar: The Witch-king"

    Issue 16
  • L'anneau, ou la Perception du Mal - "The Ring, or the Perception of Evil"
  • La Flèche de Mithril - "The Mithril Arrow" FA Gondor. Solo adventure.

    Issue 17
  • Les Aventures de Tom Bombadil - "The Adventures of Tom Bombadil"

    Issue 18
  • Forêts des Terres du Milieu - "Forests of Middle-earth"
  • L'Ombre du Passé - "The Shadow of the Past" TA 1642 Dagorlad

    Issue 19
  • La Perle de Balar - "The Pearl of Balar" SA 1600, near Ost-in-Edhil

    Issue 20
  • Les Grands Aigles - "The Great Eagles"

    Issue 22
  • L'herbe à pipe, et de son influence sur l'histoire des Terres du Milieu - "Pipeweed, and its influence on Middle-earth's history"

    HS2
  • La Dernière Tour de la Lune - "The Last Tower of the Moon" FA Minas Tirith. A plot against Arwen, a meeting with Legolas, Elessar Telcontar, and a visit to the Healing Houses if necessary.

     

    ENDÓRE

    Issue 1
  • I Fantasmi tra le Montagne - "The Ghosts in the Mountain" TA Misty Mountains

    Issue 2
  • Doppiogioco - "Double-cross" TA 1900 Angmar

    Issue 3
  • Gli antri del terrore - "The Caves of Terror" TA 930 Gondor

     

    ESTEL

    Issue 11
  • No, no hay Eldar en la Cuarta Edad - "No, no Elves in the Fourth Age" Response to "No Elves in the Fourth Age?!" (OH 2).

    Issue 16
  • Reglas para Combates Cuerpo a Cuerpo sobre Tablero Hexagonado - "Rules for Hand-to-Hand Combat on Hexagonal Board"

    Issue 21
  • Rol en la Tierra Media - "Role Playing in Middle-earth" Combat rule suggestions.

     

    FALSTAFF

    Issue 1
  • La Chute du Dorthonion : Imladolin, la vallée du secret - "The Fall of Dorthonion: Imladolin, the Secret Valley" 1A 457 Beleriand. Part 1 of a trilogy. The shadow of Dagor Bragollach still looms over Dorthonion, devastated and occupied by the hosts of Morgoth. However, on the western frontier of the ancient realm, a victory is achieved by the alliance of the Haladin and the Elves of Doriath. This enables a small group to depart in hopes of freeing some valued prisoners shut up in the tall citadel of the pass of Anach. The foolhardy who comprise this group must find their path amid the snow-covered peaks that guard the forbidden valley...

     

    FANTASY CHRONICLES

    Issue 3
  • MERP: The Making of a Character

    Issue 4
  • Five Farthings

    Issue 7
  • Speaking in Tongues: The Use of Languages in Fantasy Rolegames

    Issue 8
  • The Little Troll

    Issue 9
  • Zusammenhang – Roleplaying in Middle-earth

     

    GAME NEWS

    Issue 4
  • The Legend of Troggha's Tower - Morthond

     

    THE GOOD GAMES GUIDE

    Issue 1
  • MERP: A Look at Tolkien and the MERP System

     

    GRAAL

    Issue 2
  • Présentation de JRTM 1ère édition - "Introduction to 1st edition MERP"
  • La Fuite - "The Escape" SA 1698 Eregion. An Orkish raid on the Elven city of Galadiath.

    Issue 20
  • Succession difficile au Rohan - "Difficult Succession in Rohan" TA 2953 Rohan

    Issue 24
  • Vampires des Terres du Milieu - "Vampires in Middle-earth" Thuringwethil in 1A and for TA.

    Issue HS1
  • Comment rendre le système de JRTM plus simple - "How to make the MERP system simpler"
  • Herbes - "Herbs"
  • Peut on avoir la même atmosphère dans les scénarios de JRTM que dans les livres de Tolkien? - "Can one have the same atmosphere in MERP scenarios as in Tolkien's books?"
  • Interview de Pete Fenlon d'ICE - "Interview with Pete Fenlon of ICE" Pete Fenlon is president of ICE and cartographer/author of many MERP modules.
  • Armes dans Rolemaster - "Weapons in Rolemaster"
  • Dans le Secret des Rois - "In the Secret of the Kings" TA 1640 Fornost
  • Terreur sur le Rhovanion - "Terror over Rhovanion" end of TA Rhovanion

     

    GREY WORLDS

    Issue 1/2
  • Cleric's Law - Rules for handling different clerics in Middle-earth.
  • Future Visions: MERP 2nd Edition
  • Powers of Varda - Spell list for followers of Varda.

    Issue 1/3
  • The Unique Magic of Middle-earth - General reflections and some concrete game mechanics.(Reprinted in Other Hands 14.)

     

    HOLDTÖLTE

    Issue 4/1
  • Gonosz nyelvek Esgarothban - "Evil Tongues in Esgaroth" SA 2769 Esgaroth/Mirkwood. Agents of Sauron hiding out in Mirkwood are forcing a Lake-man to cause trouble in Esgaroth. The PCs must uncover the connection and hunt down the agents.

    Issue 4/2
  • Szökés Mordorból - "Escape from Mordor" TA 3018 Ephel Dúath. The PCs are captured by Orcs and must escape from their lair alive.

    Issue 4/3
  • Középfölde titkai - "Secrets of Middle-earth" Description of three monsters (two-headed Troll, wraith, cave-wormm) and three new spell lists (Sight Way, Spying Ways, and Emotion Law).

     

    IMLADRIS

    Issue 5
  • O jedné gondorské královne - Adaptation of "A Journey in the Dark" (OH 3).

     

    IRON CROWN QUARTERLY

    Volume 1/Number 3
  • MERP Questions and Answers
  • Why Hobbits Feel No Pain
  • T'revor's Tale - "The Adventures of a half-Elf-half-Mystic in the 4th Age of Eastern Middle-earth"

    Volume 1/Number 4
  • Fame

    Volume 1/Number 5
  • Ogrut's Task - An adventure set in Middle-earth...sort of

    Volume 2/Number 6
  • T'revor's Tale - "The Adventures of a half-Elf-half Dúranaki Mystic in the 4th Age of Eastern Middle-earth"
  • MERP Rule Supplement

    Volume 12/Number 7
  • T'revor's Tale - "The Adventures of a half-Elf-half-Mystic in the 4th Age of Eastern Middle-earth"

    Volume 26/Number 4
  • Random M.E.R.P. Bits
  • T'revor's Tale - "The Adventures of a half-Elf-half Dûranaki Mystic in the 4th Age of Eastern Middle-earth"

    Volume 27/Number 8
  • A Hit Location Melee System for MERP (and Rolemaster)
  • T'revor's Tale - "The Adventures of a half-Elf-half-Mystic in the 4th Age of Eastern Middle-earth"


    [I do not yet have complete Volume/Number listings for the following items]

    2
  • The Healing Tree - Mirkwood

    2-9
  • T'revor's Tale - "The Adventures of a half-Elf-half-Mystic in the 4th Age of Eastern Middle-earth"

    3
  • MERP Questions and Answers

    4
  • New Weapons
  • New Professions

    6
  • MERP Rules Supplement

    14
  • Weapon Modifiers for MERP


     

    KARIKON

    Issue 1
  • Hjälte-striden - "The Battle of Heroes" En novell skriven av Mattias Öberg! Novellen beskriver ett par handelsresandes resa efter vägen mellan Tharbad och Bri (Bree?, webm. anm.)!

    Issue 2
  • Karaktärer till förra numrets novell - "Characters for Last Issue's Short Story" Iridasaf och Radafist beskrivs här ingående för att lätt kunna sättas in i ett äventyr till SRR.
  • Ledare - "Editorial" Advice on good MERP adventures.
  • Dåliga råd i rådhuset - "Poor Advice at City Hall" Ett spännande äventyr bland Hoberna i Fylke.

    Issue 3
  • Legender i Midgård och Ereb - "Legends in Middle-earth and Ereb" Legends of the rainbow, the banned book of Yesh and Ulrik Bird's cape.
  • Spalten om Midgård - "Middle-earth Column" En artikel om vättar och en ny egenskapstabell för lite mer udda vapen i Midgård.

    Issue 5
  • Spalten om Midgård - "Middle-earth Column" Trolls in Middle-earth.
  • Spalten om Midgård - "Middle-earth Column" The art of surviving a MERP adventure.

    Issue 6
  • Musik i rollspel - "Music in Role Playing" En ingående artikel om alla de instrument som förekommer i rollspel. Ingår gör också en prislista över de vanligaste instrumenten i EDD, SRR och Khelataar.
  • Rymlingen - "The Runaway" Ett spännande äventyr bland tjuvar och banditer i Tharbad. Vi rekommenderar starkt att du har module Tharbad till SRR.

    Issue 7
  • Sagan om Ringen - "Middle-earth Role Playing" En del regelfunderingar, fler andrahandsfärdigheter, två nya yrken (riddare och köpman) och en skadetabell för frätskador.

    Issue 8
  • SRR - Drakregler - "MERP – Rules for Dragons" En artikel som tar upp allt som är värt att veta om drakar. Alla regler är avsedda för Sagan om ringen. Helt suverän artikel...

    Issue 9
  • Spell Lists - 3 new spell-lists för SRR/Rolemaster plus ett kraftfullt magiskt föremål för Clerics.

    Issue 10
  • Beorningar - "Beornings" Vi tyckte att reglerna som fanns gällande beorningar var lite tunna så vi skrev egna.
  • Skadetabell för flygdjur - "Damage Tables for Flying Animals" På den här tiden var det S.R.R. som gällde och efter som vi spelade upp i allt högre levlar så mötte vi på en drake lite då och då. Eftersom vi ficktokspö varenda gång så började vi fundera över om det var speciellt realistiskt att ett flygande djur hade samma skadetabell som ett marklevande. Detta är resultatet.
  • Den 10:e Ringen - "The 10th Ring" Ett riktigt high-level äventyr till S.R.R eller Rolemaster. Rekomenderad level är ca. 16-20. Äventyret går ut på att spöa den person som Sauron utsett att bli den tionde nazgûlen.

    Issue 11
  • Bakgrundstabeller - "Background Tables" Bakgrundstabellerna denna gång gäller yrkena Bard, Ande-besvärjare, Utbygdsjägare och "Tjuv och spejare". Behövs det tilläggas att det är till MERP?
  • Besvärlelselist "Cooking Ways" - En ny Alchemist Base List för MERP/Rolemaster. Vilka effekter ger färdmat såsom Lembas, Lemsang och Cram?
  • Duromvars grav - "Duromvar's Grave" Ett rollspel till MERP för rollpersoner i rangerna 3-4. En by får rätt allvarliga problem med andar som frammanats av de onda Woserna.
  • Gränsen - "The Border" Detta äventyr utspelar sig under den tid då man fortfarande bevakade Mordor för att inte ondskan skulle återbildas och slippa ut, Cirith Ungol var ett vakttorn bebott av vakande Dunadan och Minas Morgul benämndes Minas Ithil. Rollpersonerna får i uppdrag att undersöka varför de regelbundna veckorapporterna från ett av vakttornen uteblivit.

    Issue 12
  • Komplett örtlista till SRR - "Complete Herb List for MERP" Är det möjligt att göra en komplett örtlista till SRR? Tja, den inte komplett kanske men så gott det går. Efter en hel dels idogt letande så lyckades vi faktiskt plocka fram en hel del intressant örter som man aldrig vetat att dom ens funnits.
  • Fennas Drunin hemlighet - "The Secret of Fennas Drunin" The Angle of Rhudaur. Ett låglevels äventyr till SRR/MERP/Rolemaster. Vad är det egentligen som döljer sig i Fennas Drunin?

    Issue 13
  • The Giants Isle - En mystisk kaoskult bor på en ö som vaktas av jättar. Äventyret lämpar sig bäst till SRR/Rolemaster.

    Issue 14
  • House Rules - I Rolemaster kan det gå ganska hett till ibland. Den senaste som det vad Miruimor. Han mötte en level 25 Noble Warrior som gav honom 400 hits, 8 st E-skador och 4 st C-skador under en och samma rond, fastän Miruimor parerade så gott han kunde. Vad berodde detta på?
  • Mardrömmen - "The Nightmare" Ett hårdingäventyr till SRR/Rolemaster! Även detta äventyr spelades på KramCon III.

    Issue 15
  • Teleportering i Midgård - "Teleportation in Middle-earth" Vi tycker att besvärjelsen Teleport är för bra! Här kommer våra förslag på hur den lämpligast kan ändras.
  • Life isn't Fair - En man går runt i staden och skjuter ihjäl de fattiga! En belöning sätts för att få tag på gärningsmannen och rollpersonerna vet vem det är. Men hur bevisar dom det? Äventyret är skrivet till SRR och är lämpligt för spelare på rangerna 8-10.

    Issue 16
  • Where the Eagle's Fly... - Detta äventyr passar rollpersoner på ungeför level 3, behövs det sägas att äventyret är till MERP/SRR. Rollpersonerna får i uppdrag av en örthandlare att hitta några sällsynta örter uppe i bergen. Under en attack av orcher så händer något märkligt...

     

    LAST PROVINCE

    Issue 1
  • The Ages of Elessar - merping in the year 1186 of the 4th Age.

     

    MAELSTROM
    (Maelstrom Publishing: General Delivery, RR1, Gilford, Ontario, Canada, L0L-1RO; Subscription cost is $27 US or $33 Canadian per year. One year subscription includes 6 issues.)

    Issue 1
  • Where the Withywindle Flows (Part 1): The Lost Dúnadan - Eriador. Part 1 of a 6-part MERP mini-campaign: The Lost Dúnadan; Pine for Mallorn; Free Folk's Fair; Hobgoblins and Half-breeds; The Precious; Down the Barrow.

     

    MIRUVOR

    Michaelmas 1993
  • Before the Trial: An Introduction to a Second Age Campaign - A Númenórean lawyer runs afoul with bad company while investigating the affairs of a rebellious baron in Middle-earth... re-printed in OH 5)

     

    MOTiVE

    Issue 4
  • Treasures of Middle Earth
  • Raid on Lauremar

    Issue 5
  • Middle Earth Entertainment
  • Personalities of Northwest Endor
  • Personalities and Organizations of Endor
  • Sauron: A Philosophy of Evil
  • Sultase: A Middle Earth Martial Arts Form

    Issue 7
  • Rhymes from the Shadows - poems as dues for adventures in Middle-earth.
  • Sauron: A Philosophy of Evil
  • Treasures of Middle Earth
  • Love Conquers All

    Issue 8
  • Personalities and Organizations of Endor
  • Sauron: A Philosophy of Evil
  • Heartstrings: Minstrel and Bard Spells

    Issue 9
  • Personalities and Organizations of Endor
  • Treasures of Middle Earth
  • Timeline for Carnemirie Galantiriel
  • Making Items of Power

    Issue 10
  • Dursuel: MERP Villain
  • Elven Party Games
  • Patrons for MERP
  • Personalities and Organizations of Endor
  • Sauron's Helpful Hints for Humans
  • Treasures of Middle Earth

    Issue 11
  • Clothing in Middle Earth
  • Treasures of Middle Earth
  • A Letter from Elritli
  • Springtime in Arthedain

    Issue 12
  • The No-Win Scenario for MERP

    Issue 13
  • Clothes of the Elves
  • Treasures of Middle Earth
  • Campaign History

    Issue 14
  • Machiavellian Elves in Middle Earth
  • Magic in Middle Earth
  • Treasures of Middle Earth

    Issue 15
  • Memories and Tales in the Dark
  • The Wedding of Elrith

    Issue 16
  • Tolkien's Elves
  • Fealin's Accounting of the Withered Heath

    Issue 17
  • Treasures of Middle Earth
  • Elrith's Disgrace
  • Short Adventure Ideas

    Issue 19
  • Middle Earth for Fantasy Hero: Roleplaying in Arthedain, 1970 Third Age

    Issue 21
  • Magic and Elves in Middle Earth
  • The Miller's Tale - reprinted in Other Hands. TA 2031 Minas Tirith. PCs investigate a murder in Minas Tirith and get caught up in the dirty dealings of an unscrupulous miller.

    Issue 23
  • Treasures of Middle Earth
  • The Tale of Carigorn

    Issue 24
  • The Spears of Savaron

    Issue 25
  • The Myr Campaign - reprinted in Other Hands 8 as "The Lost Realm of Myr." History of an Elven realm in north-central Middle-earth, with Fantasy Hero stats for major NPCs. Coheres with the geography of ICE's Middle-earth Poster Map, but not with Pete Fenlon's history of the region.
  • Privy to Death

    Issue 26
  • A Nightmare for Melyanna and the Fugitive of Gondor
  • The Assassin, the Thief, his Lover and the Mage

    Issue 27
  • Cold War in Arthedain

     

    NAUTILUS

    Issue 4
  • Die Hobbits von Langgrund - "The Hobbits of Longbottom" Description of Longbottom, part 2/2.

     

    DER NORDLÄNDER

    Issue 9
  • Rollenspielen in Mittelerde - "Roleplaying in Middle-earth" Criticism of the MERP-system and some ideas for alternatives.

     

    OLÓRIN

    Issue II
  • Erfarenhetspoäng - "Experience Points"
  • Modifikationer till SRR - "Modifications to MERP" MERP > D&D conversion table.

    Issue III
  • Nya yrken till SRR - "New Professions for MERP"

    Issue IV
  • Skräck och ondska i Midgård - "Horror and Evil in Middle-earth"

    Issue V
  • Magi i Midgård - "Magic in Middle-earth" Danish translation in Athelas 10.

    Issue VI
  • Mot Alla Odds - "Against All Odds" TA adventure ideas.

     

    DER ORKBOTE
    (Boris Pfander, Wernigeroder Weg 25, Hannover 30419 Germany; Phone: 0511/7590806)

    Issues 1-11
  • Die Reise nach Númenor - "Journey to Númenor"

    Issue 6
  • Quorths - Describes a game which Dúnedain like to play.
  • Akademien auf Mittelerde - "Academies in Middle-earth" Describe academies for warriors and other professions.

    Issue 7
  • Akademien auf Mittelerde - "Academies in Middle-earth" Describe academies for warriors and other professions.
  • Auf Taetersuche im "Wanderstab" - "Searching For Delinquents in 'Walking-stick'" TA 2002 Minas Tirith

    Issue 8
  • Ithilien

    Issue 8
  • Auf den Strassen Mittelerdes - "On the Roads of Middle-earth" Describes inns.

    Issue 9
  • Auf den Strassen Mittelerdes - "On the Roads of Middle-earth" Describes inns.
  • Die Verteidigung von Henneth Annûn - "The Defense of Henneth Annûn" post-TA 2901 Ithilien

    Issue 10
  • Meuchler im Taur Ithilien - "Assassins in Taur Ithilien" post-TA 2901 Ithilien. PCs hunted by cultists; sequel to "Verteidigung von Henneth Annûn."

    Spezial 1
  • Rauben, Pluendern, Morden - "Stealing, Plundering, Murdering" TA 3018 Rohan. PCs play Orcs and Trolls.

    Spezial 2
  • Das Alptraum-Schiff - "The Nightmare-vessel" TA 2800 Dol Amroth. Sea-adventure.
  • Skandal um Schneiderei Orieg - "Scandal at Orieg's Tailor Shop" TA 1410 Tharbad

    Spezial 3
  • Das Breeland - "The Breeland" Source material on Bree, Archet, Staddle etc.

     

    RAVENHORST
    (Günther Dambachmair, F.-Wiesingerstrasse 14, A-4600 Wels, Austria)

    Issue 2
  • Das zweite Zeitalter - "The Second Age" Short description of the Second Age and some races.
  • Die Gräberberge von Urdh - "The Rock-tombs of Urdh" Site description.
  • Lebenil - Der Sohn des Dunadan - "Lebenil – Son of a Dúnadan" - NPC description and stats.
  • Estrildis und Vennolandua - "Estrildis and Vennolandua" Set in southern Gondor.
  • Das Gold der Ered Luin - "The Gold of Ered Luin" TA 2800 Blue Mountains. 3 connected short adventures.

    Issue 9
  • Sirenengesang - "Siren Songs" mid-TA Dorwinion. 3 connected short adventures.

    Issue 10
  • Die Steppenreiter: Aus dem Leben der Wagen-Ostlinge - "The Steppe-riders: On the Life of the Wain-Easterlings" About life, religion etc. of the Easterlings.

    Issue 15
  • Flammen über Lindorell - "Flames over Lindorell" TA? Eregion. 2 connected short adventures.

     

    REUNION

    Issue 11
  • The Greening of Arda - Alternative background on Evermist from The Northern Waste module.

     

    SCÈNE À RIO
    (Scène à Rio Editions: Mr. Aubert Bonneau, 8, Place Albert Camus, 21800 Quetigny, France; Phone 0380463595)

    Issue 3
  • Aide de jeu sur les Béornides - "Game-aid for the Beornings"
  • Hobbits, Bières et Catapultes - "Hobbits, Beer and Catapults" TA 1410 Tharbad. Timber which a Tharbadian woodcutter floats down the River Greyflood to his cousin is being ciphoned off by an Angmarean spy, who is using the materials to construct engines of war. The woodcutter hires the PCs to find out what is going on. In the course of their investigation, he PCs may find help from some Hobbits, who are aware of the spy's activities.

     

    LE SEIGNEUR DES ARCANES

    Issue 1
  • JRTM puristes - "MERP Purists"
  • Compétences Secondaires - "Secondary Skills"
  • Douleur, Séquelles & Fatigues - "Pain, Shock & Fatigue"
  • Nouvelles Professions - "New Professions" Scholar, Merchant, Assassin/Thief, Sailor, Artisan.
  • [No Title] - FA 120 Gondor. Elessar has died. A Satanic sect has been founded to bring about the downfall of Gondor and the worship of Sauron everywhere. The sect plots to install its puppet on the throne of Gondor. The PCs investigate. (Note: Eldarion nowhere appears in this scenario. Instead, the author has invented another possible heir named Camcaran.)
  • Scenario 3ème Âge - "3rd Age Scenario" TA Gondor. A race against time to recover Narmor, a lesser magical ring. In this race are a messenger of Sauron and his troops, and the PCs, who are companions of Aradan (their Dúnadan employer from Harad). After several encounters with opposing groups, a clash takes place outside an ancient Númenórean colony (the city where the ring is hidden).
  • Scenario 4ème Âge - "4th Age Scenario" FA Shire. Saruman introduced descendants of the great spiders into the Shire in order to control it. They are now casting a shadow over the region. The PCs must get rid of them.

     

    SOMBRE HÉRAULT

    Issue 2
  • Elfes pour JRTM - "Elves for MERP" reprint of a portion of ICE's Elves sourcebook.

     

    TERRA DI MEZZO

    Issue 1
  • La Spia di Gondor - "The Spy of Gondor" TA 2954 Ithilien/Mordor

    Issue 3
  • Tutto in Una Notte - "All in One Night" TA 2793

    Issue 4
  • L'occhio di Krynein - "The Eye of Krynein" TA Annúminas?

    Issue 5
  • Balie Non Si Nasce...Ma Si Diventa - "Balie is not born....but is grown" FA

     

    TERRES DE BRUMES
    (Stéphane Biarez, 6 rue Voltaire, 10000 Troyes, France)

    Issue 4
  • Jouer dans les Terres du Milieu - "Gaming in Middle-earth"
  • Créer un Personnage Rolemaster pour les Terres du Milieu - "Creating a Rolemaster Character for Middle-earth"
  • Règles Optionnelles de Combat pour Rolemaster - "Optional Combat Rules for Rolemaster"
  • "La Guerre de l'Anneau" : Les Espions - "The War of the Ring: The Spies"

    Issue 5
  • "La Guerre de l'Anneau" : Prince des Voleurs - "The War of the Ring: Prince of Thieves" near Angmar

     

    VINGILÓTË

    Issue 1
  • Rolemaster—krótka charakterystyka systemu - Characteristics of Rolemaster and MERP.

     

    WHITE DWARF

    Issue 38
  • Tolkien's Moria for AD&D - Scenario using Tolkien's Moria as an introduction to AD&D.

    Issue 64
  • The Dawn of Unlight - TA/FA Mirkwood. A cult of evil Elves and Men seeks to summon Ungoliant's spirit back to Middle-earth. The PCs find out about it and get a chance to stop them.

    Issue 65
  • The Noegyth Nibin

    Issue 66
  • The Road Goes Ever On: Inside Middle-earth Role Playing - Critical overview (mostly positive) of the MERP series.

    Issue 73
  • Star Spray - TA/FA Lebennin. Elwing (S. "Star-spray"), wife of Eärendil the Mariner, can no longer endure her separation from her husband (Sil.250) and conceives a plan to regain the Silmaril that Maglor cast into the sea and use the holy jewel to enable her to join Eärendil on Vingilot permanently. Elwing learns from her bird-friends that the Silmaril has come to rest on the island of Tol Thúle (a fragment of Tol Eressëa that remained tied to Earth when the Undying Lands were removed) and manipulates Maglor by way of dream-visions into questing for it. Maglor manipulates the PCs into helping him.

    Issue 77
  • A Secret Wish - SA/TA (geographical location left open) Glorfindel did not actually die in his contest with the Balrog; rather, Uinen preserved his body with a magical kiss. When Beleriand sunk beneath the waves, one of Uinen's nymphs spirited Glorfindel's slumbering body away in hopes of awakening him. The PCs stumble upon her lair and have an opportunity to do the honors.

    Issue 79
  • Where and Back Again? - Ideas for running Middle-earth campaigns during the various ages of the world.

    Issue 80
  • UP & Coming: A Look at Levels in MERP - A refutation of this appeared in White Dwarf 81.

    Issue 87
  • Taurëfantô - TA 1050-1856 Dor Rhúnen (southeastern Rhovanion). A group of Ent-wives returns out of the East in the Taurëfantô (an enchanted, Noah's Ark-like vessel that moves across dry land) in order to implant an enchantment that will redress Sauron's curse upon the Brown Lands. The Necromancer tries to stop them and the PCs try to help them.

    Issue 93
  • Letters From a Foreign Land - Calenardhon

     

    WINDGEFLÜSTER
    (Lengsdorfer Hauptstr. 69c, 53127 Bonn, Germany)

    Issue 27
  • Magie in Mittelerde - "Magic in Middle-earth" General reflections, no concrete game mechanics. English translation in "Arda Lore" section of Other Hands 14.

     

    WUNDERWELTEN

    Issue 33
  • Kankras Lauer - "Shelob's Lair"

    Issue 44
  • Tolkien - Weltenbauer & Mythenschöpfer - "Tolkien - World-constructor and Myth-creator")

     

    ZAUBERZEIT

    Issue 4
  • Iffgûld's Keep - post-TA 2911 Rhudaur. A frost giant from the Misty Mountains has established himself in a ruined castle in the Ettenmoors. The Rangers hire the PCs to deal with him. Reprinted from Adventurers Club 8.

    Issue 5
  • MidMERSgard - "MidMERSgard" Conversion rules for MERP stats to the German RPG Midgård.

    Issue 6
  • Die Akademie der Magier - "The Academy of Mages" Description of a spell-users' academy in the western Ered Nimrais.

    Issue 7
  • Die Akademie der Magier - "The Academy of Mages" Description of a spell-users' academy in the western Ered Nimrais.

    Issue 8
  • Die Akademie der Magier - "The Academy of Mages" Description of a spell-users' academy in the western Ered Nimrais.
  • Interview mit Coleman Charlton - "Interview with Coleman Charlton" Coleman Charlton was managing editor for ICE.
  • Die Ratten von Tharbad - "The Rats of Tharbad" reprinted in 2nd German edition of Thieves of Tharbad.)

    Issue 9
  • Interview mit Coleman Charlton - "Interview with Coleman Charlton" Coleman Charlton was managing editor for ICE.

    Issue 10
  • Die Akademie der Magier - Abenteuer - "The Academy of Mages - Adventure" Adventure ideas for the academy introduced in ZauberZeit 6, 7, 8.
  • Der Schwarze Habicht - "The Black Hawk" Adventure set in southern Middle-earth

    Issue 11
  • Der Schwarze Habicht - "The Black Hawk" Adventure set in southern Middle-earth

    Issue 33
  • Der Buchsbeutel am Alten Wald - "Boxbag Near the Old Forest" Description of a Hobbit-hole and its residents.
  • Die letzte Drachenbrut - "The Last Dragon-spawn" The PCs encounter a strange clearing in the Misty Mountains. No vegetation grows there and some strange "trunks" (actually the horns and ribs of a dragon) can be seen. In fact, it is the resting place of a mortally wounded dragon who fled from Angband in the War of Wrath. There may be a young dragon trapped within the buried skeleton of its mother.
  • Ein falsches Versprechen - "A False Promise" The PCs encounter a chained tree. In fact, it is a treeish Ent who waits for his 'guides' to show him Entwives. The 'guides' are Half-orcs from Saruman who made the promise, chained then Ent (he hasn't even noticed this yet) and then left while promising for some 'guides' to come soon. The PCs must convince the Ent that his 'guides' are his enemies, otherwise he will try to help the Half-orcs against them if they choose to interfere.
  • Langfinger in Bruchtal - "A Pick-pocket in Rivendell" TA 1974 Rivendell; Ascarnil the Ranger is suspected of thievery in Rivendell. In fact, it is a malicious faerie who committed the thefts. Because Ascarnil unknowingly (and unnoticed) freed this creature (called 'Kaerdo') from his prison (a flute) the Kaerdo views him as his master and all the items stolen he hides in Ascarnil's room. The PCs must prove Ascarnil's innocence.