WELCOME TO THE OTHER HANDS ARCHIVES!
On 1/1/01, I decided to post for free most of the contents of Other Hands (minus artwork, maps and some miscellany). You are welcome to read and print out these materials for your own personal use. You may NOT re-publish them or post them elsewhere on the Web without the express permission of their authors. Some back issues are still available from Titan Games.
I have also compiled a bibliography of other hard-copy publications related to MERP.
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Issue 1 (April 1993)
Editorial
ICE's open letter to Subscribers of "Other Hands"
Beyond the Third Age: Roleplaying in all ages of Arda
Corruption in Middle-earth
Rhovanion as the Northern Frontier of Gondor
Selections from a Panel Discussion on Role-playing in Tolkien's World
Bibliography of Middle-earth Role Playing
Review: River Running
Issue 2 (July 1993)
Editorial
No Elves in the Fourth Age?!
Religion in Middle-earth: How does it work and what does it do?
PC Profile
Arda in a Distant Mirror: Some Problems of RPG Design in Tolkien's World
Issue 3 (October 1993)
Editorial
Communications
Frontlines
Thoughts on the population of Gondor and Arnor
A response to "Thoughts on the population of Gondor and Arnor"
Developing a magic system for Middle-earth Role Playing
A journey in the dark
The forgotten race of the Drughu
A reply to ICE's open letter
Scandinavian influences on Orkish
Review: Northwestern Middle-earth Gazetteer
Bibliography of Middle-earth gaming: 1982-1993
Issue 4 (January 1994)
Editorial
Communications
Frontlines
Middle-earth down under: an Antipodean campaign
Winter in Ladros: report on a First Age campaign
Enemies to protect us [adventure set in Dunland during War of the Ring; 8 pgs]
The Orthanc Fellowship: notes on a Fourth Age campaign
Weaving magical realism through nature
Exile and return in Tolkien's world
Metallurgy in the Third Age
More on population: a response to Jason Beresford
Issue 5 (April 1994)
Editorial
Communications
Frontlines
Semper fidelis: some ideas for a Second Age campaign
Before the trial: an introduction to a Second Age campaign
The Journal of Eponian Cirdanea
Tarma Tar-Calion: a historical note on the history of Umbar
The queen of shadow: a Fourth Age campaign
Issue 6/7 (October 1994)
Editorial
Communications
Frontlines
Innate magic in Middle-earth [alternate rules for MERP/Rolemaster]
The cult of Benish Armon [more juicy details for an evil cult appearing in The Kin-strife module]
Eyes of the blind night [dark sorcery and epic quests in aftermath of the Kin-strife]
Ūvatha the horseman [ever ran into a Nazgūl? Here's your chance! set in TA 3017]
Tarma Tar-Calion revisited [update on material for the new Umbar module]
The logistics of Minas Tirith
Umbarean trade with Eriador
Review: Arnor
Issue 8 (January 1995)
Editorial
Communications
MOTiVE bibliography
Frontlines
The religious rituals of the Dúnedain of Gondor [the definitive statement on the subject]
The lost realm of Myr [Elven realm in northeastern Middle-earth, Fantasy Hero stats]
The Knife of Betrayal [murder mystery in Arthedain, TA 1450]
The legacy of Calimendil [quest for lost magic items in Rhudaur, TA 1643]
Review: Palantír Quest
Review: Moria: the Black Chasm
Issue 9 (April 1995)
Editorial
Communications
Frontlines
A Global Directory of Middle-earth Gaming
The Religious Ritual and Practice of the Elves
The Healers of Gondor
A Count of the Khazâd
Family Business
The Miller's Tale [adventure set in Minas Tirith]
Reviews: The Kin-strife
Issue 10/11 (October 1995)
Editorial
Communications
Frontlines
Digital Hands
The Streets of Minas Tirith
Some Brief Thoughts on Magic in Middle-earth
The Power of Spells in Middle-earth
The High Cost of Living [adventure set in Ithilien]
Herbs & Spells [GM reference tables for MERP]
All that Glitters
An Interview with Laurie Battle
Map of Forochel [designer's notes]
Preview of ICE's Middle-earth: The Wizards card game
Reviews: The Shire, Lake-town and Rolemaster Standard Rules
Issue 12 (January 1996)
Editorial
Frontlines
Communications
Digital Hands
A Taste for Things to Come [Near Harad]
The Balchoth
The Bozishnarod: using the cultures of Far Harad in MERP
Aggressiveness and Morale rules for NPCs
Card Catalogue for Middle-earth: The Wizards [4 pgs]
Mapping Middle-earth: an interview with Pete Fenlon [president of ICE, MERP cartographer]
Arda Lore
Reviews of Dol Guldur, Angmar, and Mirkwood
Issue 13 (April 1996)
Editorial
Communications
Digital Hands
Frontlines
A Taste of Things to Come [Southern Rhûn]
A Brief History of the Kingdom of Hithlum
An Interview with Jessica Ney-Grimm [MERP Series Editor & ICE Art Director]
Arda Lore
New Middle-earth: Exploring Beyond the Mountains
Reviews of Creatures of Middle-earth, 2nd Edition Middle-earth Role Playing and Southern Gondor: The People
Issue 14 (July 1996)
Editorial
Communications
Frontlines
Digital Hands
A Taste of Things to Come [Umbar]
The Unique Magic of Middle-earth
The Ships of Belfalas Bay [alternate ship diagrams for use w/SG:TP; 3 pgs]
Arda Lore
Reviews of Middle-earth: The Wizards and Southern Gondor: The Land
Issue 15/16 (January 1997)
Editorial
Communications
Digital Hands
The Making of Arnor: A Conversation with Wesley J. Frank [author of Arnor and The Shire]
Servants of Angmar
The Beggar-king of Tharbad
A Dog's Life [adventure set in Tharbad]
The Peoples of Eriador in the Second Age
The Indigenous Population of Eriador and Gondor
Reviews of Middle-earth: The Dragons and Middle-earth: The Wizards Unlimited Edition
Arnor Name Glossary
Issue 17 (April 1997)
Editorial
Communications
Frontlines
Digital Hands
Let There Be Strife!
Review of Arnor: The People
Issue 18 (July 1997)
Editorial
Communications
Frontlines
Digital Hands
The Knight-wives of Calenardhon
Playing the Ponies
Rastarin's Log
Reviews of Arnor: The Land, Arnor: The People and Middle-earth: Dark Minions
Issue 19 (October 1997)
Editorial
Communications
Frontlines
Digital Hands
Middle-earth Role Playing & Hârnmaster
Gondorian Funeral Customs
Thoughts on the Genealogy of the Noldorin Kings
Rastarin's Log
Reviews of Lord of the Rings Adventure Game and The Northern Waste
Issue 20 (January 1998)
Editorial
Digital Hands
From England unto Eglamar
The Mystery of the Blessed Child
Review of Hands of the Healer + errata
Issue 21 (April 1998)
Editorial [3 pgs]
Frontlines [1 pg]
Communications [1 pg]
Adventuring Among Second Age Edainic Peoples [essay on where the Edain lived; 5 pgs]
Broken Covenant [TA 1640 adventure set on Arthedain-Angmar frontier; 11 pgs]
Rastarin's Log [episode three; 3 pgs]
Issue 22 (July 1998)
Editorial [1 pg]
Communications [2 pgs]
The Balrogs [8 pgs]
Dwarven Magic [new Dwarven professions and spell lists; 3 pgs]
An Interview with Chris Tubb [designer of Mithril miniatures; 2 pgs]
The TA 1640 Campaign: Facts and Problems [4 pgs]
Rastarin's Log [episode four; 3 pgs]
Issue 23 (October 1998)
Editorial [1 pg]
The Dwarven Engineer [4 pgs; new profession with spell lists]
A Character Development System for MERP [2 pgs; a class-less development system]
Dragons of the North [7 pgs; includes 2-pg map of the Grey Mountains and the Withered Heath]
The Knights of Eärendur [8 pgs; adventure set in TA 1409 Eriador]
Rastarin's Log [4 pgs]
Issue 24 (January 1999)
Editorial [1 pg]
Oathbreakers and Dunlendings [background essay; 14 pgs]
Mithril Feature: The Infantry of Angmar [2 pgs]
Campaigning in the Northern Waste [GM advice; 2 pgs]
Rastarin's Log [episode six; 4 pgs]
Issue 25 (April 1999)
Editorial [1 pg]
Dwarves of the Blue Mountains [background essay; 10 pgs]
Mithril Feature: Elf-lords of Lindon [2 pgs]
The Tale of Dwari and Kúra [Middle-earth fiction; 6 pgs]
Rastarin's Log [episode seven; 4 pgs]
Issue 26 (July 1999)
Editorial [1 pg]
Dark Undead [essay on the powers and limitations of undead; 15 pgs]
Mithril Feature: Denizens of the Dead Marshes [2 pgs]
Rastarin's Log [episode eight; 4 pgs]
Issue 27 (October 1999)
Editorial [1 pg]
Magic in the Third Age [a comprehensive overview of how magic works; 18 pgs]
Taurinafanto [epic ready-to-run adventure set in TA 1635 Rhovanion; 18 pgs]
Mithril Feature: Enchanters of Mirkwood [2 pgs]
Rastarin's Log [episode nine; 7 pgs]
Issue 28 (January 2000)
Editorial [1 pg]
A History of the Nandor [3 pgs]
Tatyarin Avari: The Dark Elves [background and development stats; 5 pgs]
A Grammar and Dictionary of Silvan Elvish [1054 entries; 19 pgs]
Mithril Feature: Halls of the Elven-king [2 pgs]
The History of Mount Gundabad
Siriann's Song [poetry; 2 pgs]
Issue 29/30 (July 2000)
Editorial [2 pgs]
Magic Feature: Words of Command [concrete game mechanics for WoCs; 3 pgs]
An Alternative Continental Map for MERP [notes on the design of the new Endor continent map; 2 pgs + map insert]
The Mûmakanril [cultural background, gazetteer, and development stats; 9 pgs + map insert]
Mithril Feature: The Mirror of Fire [2 pgs]
The Sisters of Ishtra [background and stats for a southron religious order; 4 pgs]
Supplement: The Realm of Bellakar [history for a completely new realm in southern Middle-earth; 56 pgs + map insert]
Issue 31/32 (January 2001)
Editorial [2 pgs]
Magic Feature: Heartstrings [2 new Elven spell lists; 5 pgs]
The Lughoth [background, layouts and stats for an Angmarean Orc-tribe; 7 pgs]
Tol Fuin and the Shadowy Isles [gazetteer and map for the islands of lost Beleriand; 8 pgs]
Mithril Feature: Mayhem under the Mountain [Orcs of Mount Gundabad; 2 pgs]
Using D&D 3rd Edition for Middle-earth Campaigns [conversion rules; 6 pgs]
The Great Spiders [background and stats for giant spiders; 4 pgs]
Supplement: The Eyes of Oclanoc and Other Tales [complete, ready-to-run adventure module set in Lebennin; 16 pgs]
Issue 33/34 (July 2001)
Editorial [2 pgs]
Magic Feature: Why did the Three Rings lose their powers? [2 pgs]
Gondorian Warcraft [3 pgs]
Eldacar must die! [ready-to-run adventure; 20 pgs]
Dúnadan Longevity [2 pgs]
Supplement: Armies of Eriador [essays on the military organization of Arthedain, Cardolan, Rhudaur and Angmar; 32 pgs]